Who said design couldn't be fun?

Product design can give rise to playful pieces that reinvent the principle of functionality. Shapes are altered, colors dare to be displayed, and objects become both interactive and vehicles of emotion, blurring the lines between utility and play.

View of the Dear Future exhibition dedicated to Gaetano Pesce at The Future Perfect, Los Angeles © Rich Stapleton / The Future Perfect

A playful approach is generally perceived as fun and entertaining, evoking a game-like setting. In contrast, product design is essentially the result of a transformation process of an object fulfilling a specific function, the pragmatism of which is then developed in various forms borrowed from different artistic movements. Long influenced by leading figures like Pierre Jeanneret, product design has often been the result of a union between beauty and utility. Forms and materials have diversified, while remaining subject to the principle of desirability. But today, design is more complex and eclectic; it can be vintage as well as neo-futuristic. 

Gaetano Pesce 

View of the Dear Future exhibition dedicated to Gaetano Pesce at The Future Perfect, Los Angeles © Rich Stapleton / The Future Perfect

The pursuit of pragmatism clashes with the world of childhood and playfulness. Nevertheless, one artist-designer revolutionized the world of design and paved the way for his successors with his imaginative chairs and irregular tables. Gaetano Pesce, an Italian architect, brought a new perspective to design in the 1960s. This period drew its aesthetic inspiration from the space race to create a new movement: Space Age design. The thirst for freedom and expressiveness fueled this movement, which reflected a new way of thinking. 

Table Greece Pulp Gallery ©Petra-Erik-Hesmerg

Gaetano Pesce's style is defined as the antithesis of aesthetic perfection. He refuses to align himself with the industrial design trend of the 1950s, characterized by streamlined lines and light, minimalist forms. Many Scandinavian designers imposed their warm, clean style at the expense of more experimental and conceptual forms. In France, some architects, such as Le Corbusier, and designers, like Pierre Paulin, focused on a demanding craftsmanship that yielded creations with clean, geometric lines of great rigor. Gaetano Pesce, however, was drawn to eccentricity and symbols related to play.

View of the Dear Future exhibition dedicated to Gaetano Pesce at The Future Perfect, Los Angeles © Rich Stapleton / The Future Perfect

Colors and shapes become almost random, exploring a different, joyful, and colorful reality. He distances himself from mass production through innovative techniques, using materials such as resin, recycled paper, and plastic. His distinctive style stems from his ability to interpret drawing without ever copying it. By subverting the power dynamic between the design and the artist, he creates unique pieces through their irregularities. These non-uniform pieces stand in opposition to repetition thanks to their experimental materials. Among Gaetano Pesce's well-known works are his chairs. Nobody's perfectthe armchair Up 5 nicknamed "La Mamma" and the table Sessantuna.

The new forerunners 

Today, emerging designers are creating expressive, even playful, pieces. Among them, Crème Atelier is a design studio that gives soft, organic forms to 3D-printed synthetic materials. The image of whipped cream instantly springs to mind, evoking a sense of nostalgia. Marta Figueiredo, on the other hand, is a multidisciplinary artist and designer who blends sculpture with performance. She applies a critical approach to her art, prompting reflection on feminist perspectives, disability, and environmental commitment. The term "playful" is particularly apt in this context, as the experience she offers, especially through touch and sight, is a quest to challenge normative ideas of productivity related to disability. 

Jihyun Kim specializes in ceramics. "I create works that evoke a sense of magic in everyday life, blurring the line between the ordinary and the extraordinary.""The pieces are inspired by her South Korean cultural heritage and its magical tales," she explains. Martyn Thompson, for his part, is a true artist driven by nostalgia and the language of touch. Initially a photographer and then a designer, he now creates blown glass pieces with the help of glassblower Tom Rowney. Some pieces become visual enigmas that make us ask, "Why this shape with these colors?" The playfulness lies particularly in this quest for understanding. 

Product design can sometimes convey reactionary values ​​towards the world. In this way, some artists transform their creations into playful pieces. Functional objects are enriched with a dimension related to the interactions inherent in play, a dimension that is sensitive and emotional. Gaetano Pesce created particularly playful design pieces, imbued with boundless creative freedom and liberated from any pursuit of perfection; contemporary designers draw inspiration from this mindset of the 1960s and 1970s, allowing their imaginations to tell their own stories, whether politically engaged or experimental.  

creme-atelier.com 

martynthompsonstudio.com

jihyunkimceramic.com

figgoscope-curates.com

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